home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Hottest 6
/
Hottest 6 (1996)(PDSoft)[!].iso
/
software
/
fredfish
/
1065.lha
/
Programs
/
CCC
/
Docs.TXT
< prev
next >
Wrap
Text File
|
1995-03-03
|
21KB
|
649 lines
Crunch Crumble & Chomp; Version 0.9
IMPORTANT!!! Be sure that all files in version 0.9 are used to
replace all other files from older versions.
Is there a violence or gore rating in effect? Not yet. This
game is based on pure fantasy. No heads being pulled off, no
blood or gore, just a simple scream and the word "SPLAT!" If this
is too violent for you, then, you shouldn't be playing any
computer games or watching television.
Crunch Crumble Chomp is loosely based around the game Crunch
Crumble & Chomp written in Applesoft Basic for the Apple II®
computer, 1980.
In this game, you control a B-type movie monster on a
rampage through a big city, destroying everything in your path.
The more you smash, the higher the score.
Your monster lands in the middle of the city under the
disguise of a huge explosion. It is soon on the loose, under your
control on its career of mass distruction.
At first, it will be easy. But, The local residences will
not stand idly by watching you destroy their beloved city. They
will start to fight back.
An idle monster has a short attention span. If you take your
time in deciding what the monster should do, it will start acting
on its own. This action might not be to its best interest or
health as idle monsters are very stupid.
Similar to the Epox game from the Apple computer, this
version is keyboard control. Unlike the Epox game, there is a
huge, 320x200 sector area to roam through, lots of color, an
updated reference map, and plenty of digital sound.
The game is played as follows;
A game cycle consist of moves by the monster followed by
moves of the defenders. How many moves you can make depends on
the monster type and difficulity level selected.
All monsters will have some of the following controls at
your command; This will take up part of or all of a game cycle;
Study the commands available screen after you select your
monster. Note, commands are case sensitive.
Crumble, c; Your monsters can use its great strength to tear
down all buildings in front of it. Crumble will also flatten
anything in the way or smash helicoptors in the air.
If you have anything in your monster's paw, it will be
crushed with crumble.
Descend, d; Used to land a flying monsters.
Eat, e; Your monster will, over a period of time, get
hungry. All of this crunching, flaming and zapping uses energy.
If you get injured, your need for food rises more quickly.
If your monster fails to be fed in time, it will go berserk.
You will have a difficult time controlling it. Berserk monsters
in this game have a habit of wandering into power lines and fires
thus causing more injury to itself.
To eat, your monster must have something in its paw or must
be facing something that it can pick up and eat.
Your monster will happily eat people, police cars, tanks and
chopper, but, they are of such small nourishment that for a very
hungry monsters, your best bet is to consume nuclear energy.
Feed your monster as follows. 1. Find a nuclear power plant.
Just follow the power lines to a lake or river. 2. Destroy one of
the reactors with crumble. Don't walk into the boiling reactor
core, just stand in front of it. 3. now select e for eat. The
monster will consume the reactor core and be replenished. It will
now be safe to walk through the rubble.
Don't eat up all the reactors at once. You may need them
later for food.
The Lava Monster is a special case, It eats by walking
through buildings. For a quick feast, crumble a nuclear power
plant and walk into the flaming core.
Earthquake, e; An extry heavy stomp by large monsters can
cause buildings to collaspe.
Flame, f; With Flame, your monster can incinerate anything
one square in front of its head. This includes flying objects,
nuclear reactors, and power lines.
If buildings or rubble piles are flamed, they will stay
burning for a random amount of time. Fires can also spread out of
control destroying entire city blocks. unfortunately, you won't
get any points for this. Be careful that you don't trap some
monsters in fires as they can get burnt.
Grab, g; Allows your monster to grap anything in front of it
and hold it in its paw.
Head, h-l or h-r; Turns your monster's head to aim its
weapons. A sub menu will then ask for which direction. You then
type in l or r. Your monster then turns its head at a 45* angle.
With its head turned, it can blast away at anything at the angle
of travel.
Head can be used to aim weapons of headless monsters 45* per
move independent of travel. This is useful for blasting
helicoptors and tanks that are chasing them.
Note, when a monster changes direction of travel, the head
returns to that direction.
Immolate, i; Immolate is usually a weapon of desperation.
With immolate, you incinerate everything in the sector including
the section that you are on. Therefore, some monsters will be
injured in the process. Immolate is useful for clearing away a
screen full of tanks and helicopters in one awsome blast.
It takes several game cycles to recharge after its use.
Left, l; Turns the monster 90* left
Move, m; Moves your monster forward a square.
Actually, the monster stays centered as the landscape
scrolls under you. You can move your monster across roads, woods,
and fields. Some monsters can walk through houses and small
businesses thus flattening everything in its path. Others can
crash through anything with ease.
Some monsters can wade through water with no problems.
Melt, M, m; This is similar to immolate except that your
monster doesn't get burnt in the process.
Plaster, p; Plaster zaps the display area with several blast
at random. A very nasty weapon available to certain monsters such
as the cloud and megatank. It takes several game cycles to
recharge after its use.
Quit, q; Quits the game. Also, when your monster is killed
or drowns, the game ends. This will return to a menu upon game
completion. Currently, quit just exits the game.
Right, r; Turns the monster 90* right.
Stomp, s; Useful for crushing things that get under your
feet like those pesky tanks and jeeps. Stomp also allows you to
smash those annoying helicopters that hover above you.
An earthquake can occur when a heavy monster uses stomp.
Sonic_Scream, S, or s; Sonic Scream will paralize everything
after you for up to five game cycles. It also causes all
helicoptors in sight of your monster to crash. After its use, it
takes several game cycles to recharge weapons.
MegaScream, S, s, M, or m; will cause buildings to collaspe
into rubble.
Scream, S,or s; just makes a lot of noise.
Takeoff, t; Only good for monsters that can fly. Once
flying, you will continue travel in the direction you are
pointing.
You can go along crumbling zapping and flaming everything
along your path. You can fly over power lines and other dangerous
objects. A flying monster will destroy most structures under its
wings.
Flying uses up a lot of energy, so, you will need to feed
your monster more often.
If a flying monster becomes injured, it will be grounded.
Underground, u; Works for monsters that can travel
underground. A monster will travel underground in the direction
of travel for five map sectors. When it surfaces, a 9 section
area in the center may be destroyed. Traveling underground uses a
lot of energy. Your monster will get hungry in a hurry.
Underwater, u; A water monsters can travel underwater up to
5 sectors unless it hits the land first.
Unlike underground, it doesn't take much energy to travel
underwater.
View map, v; The game map is displayed along with the mouse
crosshair pointing to the location of your monster. You can see
where you have trashed the city as such damage shows up in a
darker color.
Tidal Wave, W, w, or t; Tidel wave washes away a section of
a shore line allowing a water monsters to move slowly inland.
Tidal Wave only works when a monster is in the water. It takes a
game cycle to use the tidal wave more then once.
Zap, z; Zap is a destructive ray.that explode upon impact on
a building or other object. If there is nothing to zap in front
of the monster's head, zap will continue on to the next square.
Megazap, M, m, Z or z; Megazap will cause two squares to be
blasted in one move.
Data display.
Monster Name; The feature creature of the day.
Command: The command being executed is printed.
Direction: Which direction your monster is heading.
Score; You get a score for everything that you demolish as
well as for how long you have survived.
Hunger; gives a readout of your nutritional needs (or power
status for monsters that don't require food.)
Health; Shows your injury status. Monsters can be injured by
high voltage lines, boiling nuclear reactors, fires, and the
defenders. injury and healing rate depends on the monster type
selected. Your hunger status and injuries determine just how
quickly you heal. A badly injured and starving monster can end up
dying from its injuries.
Ow! Ow!! Ow!!!; You have been hit by the Mad Scientist. The
end will come soon.
Head direction; The direction your monster's head is facing.
Headed monsters have a 45* angle from direction of travel.
Headless monsters can aim weapons in any direction. When you
change direction, the head returns to center.
X,Y map pointer; This is just a reference number. It will
read from 2 to 312 and 2 to 192. If the screen displays city
limits, you have reached the map edge. Head in another direction.
Difficulity number. For testing purpose. The higher the
number, the greater the chance that something will come after
you. This number increases as game play progresses.
Resistance that you may run into.
Power lines; High voltage lines are very dangerous to some
monsters. If your monster wanders into them they will short out
injuring your monster in the process. Should that happen, the
power is knocked out, for a while.
You can flame power lines or blast them out of your way.
Fires; Most monsters will be injured if they try to crumble or
walk through a raging fire. Fires may spread out of control
without warning. Most fires are started by your monster or
crashing helicopters.
People; They are defenseless and will attempt to flee the area.
Police Cars: Armed only with rifles, their sting is just annoying
to most monsters. They make easy targets and a tasty snack.
Jeep, National Guard: Armed only with rifles. Are also easy
targets and a tasty snack.
Tanks: Have antitank shells that can injure most monsters. Tanks
move slowly and make easy targets. They must travel on roads and
open areas. Can cause great injury if they attack in force. Tanks
are quite edable.
Helicopters: Armed with antitank rockets. They are difficult to
see near buildings and rubble. Can show up in large numbers and
travel anywhere. They can cause great injury when attacking in
large numbers. All of that flammable fuel can makes a very yummy
snack.
Navy Ships: Armed with missiles and 5" shells they are quite
dangerous. Will quickly cause severe injury. Ships move slowly
and make easy targets. Ships are too big to be eaten.
Ships are not in use in version 0.9.
The Mad Scientist: Most dangerous of all the defenders. Once hit,
your monster may go berserk. (You will have a difficult time
trying to control it.) The difficulity factor also increase to
maxminium. Monsters that are protected from injury can now be
injured. Your monster will be unable to defend itself properly
from an all out assault by the military.
The Mad Scientist starts showing up in later stages of the
game and usually appears flying a larger helicopter.
Warning! what looks like one tank or helicopter may actually
be large numbers of them. You could be in for a nasty surprise.
When you zap, crumble, or flame a zone, you will
automatically destroy everything that is contained in it.
Monsters available;
Gonzilla;
Strengths, Can crumble, flame and zap. Flattens small
buildings and houses. Can swim rivers and lakes.
Weaknesses, High voltage electricity can cause great injury.
So can walking into a melting nuclear core or using immoblate.
However, it can eat this core safely for food. Gonzilla can be
injured by the military. If hit by the Mad Scientist, it will go
berzerk.
Gonzilla is a good, all purpose monster with many abilities.
Crumble and zap are its most effective powers.
The Blob;
Strength. Can travel through structures with the greatest of
ease. Can squeeze under power lines. Has the ability to hide
underwater. Gets bigger as it continues eating. Will eat from
surrounding sectors as it gets bigger.
Weakness. Cannot destroy any structures. Easily injured, but
can heal quickly. Must eat people it finds in the smaller
structures or out in the open. Takes a long time to build up a
score. If hit by the Mad Scientist, the monster will go berzerk.
The Blob has no weapons except its sonic scream. It cannot
crumble anything but the defenders. It is always hungry. Build up
your score by eating everything that you can. Walk through
buildings to drive people out into the open. Use the sonic scream
to freeze the defenders with fear. If your monster grows large
enough, it will start to feed itself on the surrounding
sectors.Game ends if the Blob is killed or it grows too big to be
displayed on screen.
Sea Monster;
Strength. Very tough creature, Can move quickly in any
direction. Its great strength can destroy any structure including
bridges. Eats nuclear energy. Can hide under water. Can create a
tidal wave to move inland. Has the megascream and superzap. Can
travel underwater without using up energy.
Weakness. Must remain in the water, therefore, has a limited
range of destruction. Can't stay underwater for long. High
voltage lines dangerous. If hit by the mad scientist, monster
will go berserk.
Use the tidal wave to move your monster inland. The sonic
scream can be used to ward off helicopter attacks.
Lava Monster;
Strength. Leaves a fire trail where ever it goes which can
then spread everywhere. Can flame and melt entire screens without
injury. Burns its way through all buildings. Can't be injured by
military or fire. Can travel underground. Feeds automatically on
burning rubble or nuclear power. Has the sonic scream.
Weakness. Water is fatel. Will go berzerk if hit by Mad
Scientist. It will get hungry if caught where there is nothing to
burn.
An interesting monster. Use fire to your advantage to
destroy large sections of the city. Be aware that using fires
causes your monster to get hungry. Eat nuclear power for a quick
recharge. The Lava Monster can walk through fire and power lines
with no ill effect. But, stay out of the water. Cross a river by
going under it.
The Cloud;
Strength. Floats in the air all of the time. Flys over all
dangerous objects. Can zap, plaster, and crumble anything. Can
fire at anything chasing it. Immune to all weapons used against
it except for the Mad Scientist. Eats only nuclear power.
Weakness. Difficult to keep fed. Plaster requires four clock
cycles to recharge. Can be injured if it tries to crumble power
lines. Once zapped by the Mad Scientist, it will be easily
injured by any weapon used against it.
The cloud is a most challanging monster to control as it is
always moving. It is difficult to keep fed. Use crumble to crush
the nuclear power plant, then turn around and feed on it.
Megatank;
Strength. Has zap, and flame thrower. Has great strength to
crumble buildings. Can tear down powerlines without being
injured. Has 360 ability to attack without turning. Can plaster
and immolate a screen without any injury. Doesn't need to be fed.
Not affected by fires. Immune to anything the military can use
against it. Megatank can fly. Stomp will cause an earthquake.
Weakness. Can't swim. Immolate and plaster requires four
clock cycles to recharge all weapons except crumble or stomp. The
Mad Scientist will destroy the megatank's shields allowing it to
be destroyed.
Megatank is a futuristic doomsday machine under your
control. you can go crashing and zapping with ease. You may also
go flying and blasting at will. For some dumb reason, the
creators of Megatank forgot to waterproof it, so, stay out of the
water. As always, the Mad Scientist is to be avoided at all cost.
Warning! Bridges will crumble under the weight of megatank
dumping it into the water.
City to trash with your monster
DETROIT
A 320x200 area to roam. Includes the Detroit River, The City
of Detroit, Wyandotte, River Rouge, Grosse Point, Winsor,
Dearborn, and outlying suburbs. Map features blighted and
abandoned areas of Detroit, and River Rouge.
Difficulity level.
1. Easy; This is the beta test mode.
2. Average. This is the normal mode. The difficulity level
advances at twice normal rate.
3. Harder then H---. The difficulity level advances at three
times the normal rate.
If you get hit by the Mad Scientist, the difficulity level
is increased further by a factor of 10.
CCC is written in AMOS Professional and should run on any
Amiga with 1 meg ram.
History
Version 0.1 Beta copy using 100x100 array for data. Requires
a map editor program.
Version 0.2 Updated to use iff Lo-Res EHB picture for map
data. Map now has more then 6 times the roaming area available.
Long load time for city map now eliminated. Updated Map display
added. Version 0.2 appears in Fresh Fish CD, issue 8.
Version 0,3 Program slightly smaller and faster due to
simpler map variable calculations
Version 0.5 Flame direction now tied into head direction.
Code now allows for several monster types. Better sound samples.
Better looking Gonzilla. Dramatic entrance for monster. Monster
can now tear down or walk through power lines knocking out the
power for a while, (Will be burnt in the process.) Code cleaned
up. Added monster data files to customise program for monster
types. Fixed a couple of nasty bugs and other non working things.
Version 0.6 Fixed overshoot bug when flying. Added some
monster types to test. More code cleanup to speed things up.
Version 0.7 New weapon types tested. More code cleanup.
Added info screens and choice of four monsters.
Version 0.8 Difficulity level added. Sonic Scream,
earthquake, and Underground available.
Version 0.9 Add data file support for monster that
eliminates 1k of program code and allows for customizing commands
for each monster. Rearranged some code to speed up other items.
Example, m moves a land monsters but is used as a megascream
for cloud monster. The letter doesn't determine the command name,
but is used to select the command name. The command name becomes
the actual program gosub command thanks to AmosPro supporting the
use of a gosub to a variable name in which that name has been
placed in an array. I. E. Gosub Command$(x) is a valid program
code. New monsters tested, Octipus sea monster and the Blob which
grows as the game is played. 16 levels of Blob growth to full
screen added.
Fixed display for flying and walking. No more flickering
display problem. Fixed a nasty bug that froze the program if
underground was the first command.
Added megascream, grab, tidal wave, melting, megazap as new
weapons. Monster can now carry its victiums around before eating
or crushing them.
Intro display now supports instructions and brief
discriptions, all updatable from the data files.
You should be able to reach a score of 20,000 before it
becomes impossible to fight off the resistance. That is, if the
Mad Scientist doesn't get you first.
Technical Information
Graphics; edited from Aegis Artpack and created using D-
Paint AGA
Sounds; Edited from various PD sources.
Map; Created with D-Paint AGA using EHB mode. Each color
number corresponds to a graphic object used to create the map
display in the game. This results in a huge map that loads
quickly, is easily edited, and is memory efficient. The updated
map can be used in the game as a visual reference of the game
progress.
Graphic display; Crunch Crumble Chomp uses a double buffered
display with the actual map created on a virtual screen using the
EHB map as the reference and then cut and pasted to the display
screen. This makes possible the smooth scrolling of a 200x200
section in the game display.
Programming has been done in modules to allow for testing
and updating each new feature.
Other improvements planned for shareware version 1.x;
More monster types, Also, customize your own monster.
Animation of monster movement. Also, animation of movement
of people and other objects.
Choice of cities to destroy. Blast away Tokyo or smash the
liberal paradise of Washington D.C.
Save game high score. Compare your score to monster type.
City map editor. Instructions on how to Use D-Paint to
Create your own custom city to wreak havoc on.
Monster Editor. Create your own special monster to test on a
city.
Custom sound samples for each monster type.
Remember, it is only a Sci-Fi Movie monster. Enjoy.